Michael (2percentright) wrote in gurps,

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Gm wisdom needed

A little back story:
I've been running a gurps game for the past 2 months. This has been my first GM'ing experience ever, so I'm at a loss sometimes on rules, and tools that Gm's have picked up over time. Just so you understand where my request is coming from.

At the end of the last game, the player's characters accidentally stepped through what is called a "Time Slip"; a rip in reality that leads to any number of random alternate timelines. This version of reality they're in has gone to the wall, as it were. There is a massive battle going on that is tearing apart the city.

I know what I want to do, but would like some feedback on how to do it.

I want the characters to keep moving. The game session I want them to be pushed hard and have to deal with things quickly and move on rapidly, with only a few chances for a break to take a breath until they finally reach the end of the game session when they fall back into their home reality.

Any thoughts from the braintrust here that can help me focus my game a bit more. One of the other problems I note is if I rush things, the game will get done sooner than normal; how do I ensure a full game session?
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