One thing I'm thinking about is, in the movie, electric shocks disrupt the subject's ability to teleport. I think there was some mention in the movie of how the electrical impulses disrupt the target's nervous system. The question is, how would this work in GURPS mechanics? And what sort of equipment would Paladins be packing, in terms of weaponry stats and so forth, for taking down Jumpers? If anyone wants to whip up some Jumper-hunting gear, this is your opportunity. I've got my own ideas for how one might handle electricity's effect on Jumping, but I want to hear your own ideas without any outside input first. (For more info on the Warp advantage, see p.98 of your Basic Set.)
So yeah. GURPS Jumper. What do you guys think? Let's share some ideas.